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They are a little more informative and
a bit stricter than the last version. Also this addresses some
"issues" BOTP3 had.
Some notes: The PostIcon system has been
removed. The
and
will remain due to their usefulness.
[ BOTP
Ten Commandments | Ability
System | LERB
| AAHHHH!! COLORS!! ]
BOTP Ten
Commandments:
- If you write a
Non-Player-Character (NPC), event, location, object, or anything
else into play, it is subject to change by anyone without any prior
notice.
In other words, you have no reason to get pissed off
when someone fucks up the story you've been planning for
weeks. Other people have ideas they want to use as well, and
hogging the story is just plain rude.
If you have a really
cool idea, you can use the Suggestion Box.
CREATING
ELABORATE PLANS SECRETLY FOR STORIES IS HIGHLY UNADVISED.
THIS ONLY SERVES TO TAKE THE FUN OUT OF BOTP FOR EVERYONE ELSE.
- NPC's should be kept to a minimum.
General
rule of thumb is one NPC per Active-Player-Character (APC).
But, there should be as few NPC as possible at any given time.
- AWOL
You are considered 'absent without
leave' after a period of 2 weeks of inactivity WITHOUT an
explanation.
- Penalties for being AWOL:
- At this time you forfeit your character and it
becomes an NPC.
- They may or may not be kept in play.
- You will have to re-sign up with a new
character to rejoin.
- You will be considered a late entry upon
re-signing up and will be subject to the LERB...should
you decide to show back up.
- Comments during battles and stories should be
kept to a minimum.
Please try to keep all comments in the Battle
Discussion forum, and only post a comment to a battle or story
if it's important and related to what's going on.
- Keep ALL attacks reasonable.
No, "I
use KI to blow up the universe" or "I summon a fleet of
83,246,018,264 heavily armed X-Wings carrying neutron bombs."
- No writing battles between your character vs
another poster's character.
You may write about yourself and
set up battles about yourself, but when it comes to the fights
themselves, someone else has to write the outcome.
On a
similar note, you may not use an NPC that you create to kill someone
off.
- Once your character is dead, you're done.
You
can write about other characters, but your guy is going to have to
sit out the rest of the Battle.
- Feel free to form grudges or alliances.
Careful
though, because anything goes in the MDb World. HOWEVER, you
can't take a grudge out on someone using another character.
- Character biographies should have the following.
- Description
- Name
- ALL physical traits you care to be known (the
more the easier for others to write about you)
- Home/Place of origin
- Transportation or lack thereof
- Personality traits
- Pre-existing alliances/grudges (if any)
- Backstory (Optional)
- Motives / Goals
- Abilities (see the Ability
System for details)
- ISH-O-VISION
color. Not required, but is requested so that the ISH-O-VISION
posts remain consistent.
- "I Quit"
- Before the start of BOTP:
Your character
will be deleted from existence and not used. This is so you
may use a different character should you decide to rejoin.
- After the start of BOTP:
A scenario to
AWOL applies. IE: you forfeit your character and they may or may not
be kept in play. However, you can resume control IF you rejoin
and the character is still in play.
- In either case, you will be subject to the LERB.
Ability System:
We have worked extensively to make the BOTP4 ability
system as free form as the BOTP1 & 2 styles, but retaining the quick
reference style of BOTP3's system.
Why is it required to have 1 attack, defense, and
fighting style? This is so no one's character will have a
handicap/advantage over the others. Really, would you want 9
attacks and no way to defend yourself? I thought not.
Characters are given ability slots to declare
different attributes. But please try to classify what you're
putting into the free slots as Attack, Defense, Style, or Special.
NOTE: No character may have more than 3 Special
Attacks...see below for Special Attacks
classification.
DESPERATION ATTACKS are STILL
strictly off limits.
- 1 default Attack Slots
- 1 default Defense Slot
- 1 default Fighting Style Slot
- 6 Free Slots
Attack Slot: One default means of
attack must be declared here. This is can be something physical
such as a sword, gun, any other item of attack; or a non-physical
attack / such as KI attacks, such as energy blasts, fireballs, etc.
Defensive Slot: One defense must be
declared here. This can be a shield, a force field,
teleportation, or whatever.
Fighting Style Slot: One default
fighting style must be declared here. This will be your primary
fighting style. Usually this will be some form of martial art, a
fighting style from a game, or something similar.
Free Slots: These slots can be used
to add on attacks, defenses, or fighting styles. It's up to you
as to how you want to use them. Also, if wish you can stick up
to 3 Special Attacks in here!
Special Attacks
(Optional): Special attacks can be declared in a Free
Slot. Special attacks are a form of powerful attack or
combination of attacks. Attacks considered Special Attacks are
ones like Powered Kamehameha (Gohan, DragonBall Z), Super
Fireball (Ryu, Street Fighter Alpha), Limit Breaks (Final
Fantasy VII), Transformation (Aisha, Outlaw Star) or
anything combo of 2 or more other attacks...you get the idea.
Late Entry Review
Board (the LERB):
- To join after the sign-up ending date or to return
after being declared AWOL...you must BEG the LERB to let you
in.
- The LERB currently comprises of myself, Wave Man,
FireNexus.
- Further more...the rules are stricter for late
comers. You will be AWOL after a period of one week of
inactivity WITHOUT an explanation.
- For previously AWOLed participants: get declared
AWOL again, and that's it...you're out until the next BOTP rolls
around.
ISH-O-VISION:
Since BOTP3 featured a color coded script writing-style
so prevalently, dubbed ISH-O-VISION, it is requested that you select a
color to represent your character in these style posts.
Use the
AAHHHH!!
COLORS!! or AAHHHH!! COLORS!! 2
color tables to chose from.
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